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3D Character Modelling

By Erik Brodin

Creation of a Character Asset for a War-Themed Project

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3D Computer Graphics Design

By Ramar Samuel

3D modeling techniques explored in various areas

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3D Film Prop Scene

By Adria España Cumellas

3D Props Created and Animated for a Film

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Amana’s First Day At Work

By Joann Burton

My Final Year Project is a short 3D animation film about a pineapple character, Amana, experiencing its first day at work.

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Anon cinematic trailer and Cardiologue health game

By Randa Dibaje

This master course has given me the opportunity to showcase a variety of projects that I have achieved throughout the year.

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Blue

By Gosia Bem

Immersive Game Design and Development

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Chernobyl – Title Sequence

By James Sayer

Title Sequence Created for the HBO Production Chernobyl which explores the two main themes of Scientific Disaster & Human Tragedy.

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Chinese Ancient Small Town & Study

By Pinshu Li

MAYA Modelling, Texture and Lighting

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Dear Kitty

By Paloma Vela Oromendia

An Animated Dance Short Film

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Gauntlet

By Douglas Marshall

It’s a sci-fi, action, 3D animation.

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Glove Boxing 3D Animation, Football Motion Capture & HSBC Gold Price 3D Infographic

By Rishiraj Sihra

The 3D images in this collage are animation scenes from a 360-campaign for a boxing app. They show two boxers fighting in a ring from different angles, cheering spectators and a commentary desk. I polygon-modelled the ring and its surroundings in Maya creating a local arena feel.

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Lost in Sands

By Sebastien Billard Arbelaez

2D Adventure Game Portraying Arabic Culture

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Martial Bots

By Jordan Ify Akorahson

3d Martial Bots animation

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Media Mix

By Nicoleta Istrate

VFX, 3D Modelling and MoCap, 3D and 2D Film Directing

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Motion Capture Dance Piece & Horror Environment with Animatic for a game Add-On

By George Clarke

Techniques used to create this include using MoGraph (cloners and random effectors), dynamics tags and particle effectors for the simulation. Mock-ups were done in Houdini using effects such as differential mesh growth, shortest path growth and geometric points created using VEX.

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N/A

By Christiana Kellari

the images are of my best work from 4 main projects

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Natural History Museum Guided Tour

By Arneel Dhami

Using 3D & VR Technology to Immerse, Entertain and Inform Users About Natural History

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Potatoes

By Fabrizio Popescu

3d short animation movie

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Room Designer (VR)

By Alexis Brusle

Room Designer is a VR app that aims at enhancing the process of arranging a living space by making use of immersive technologies.

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Sangaroa: The Coral Assassin

By Leslie Stowe

Monster Hunter World Fan-art

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Shaman

By Maarten Dumez

Designing, Modelling, Rigging and Animating a 3D Character to Showcase Realistic Visual Effects in Maya

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Space Environment, Texture & Zaku

By Tuo Liu

As shown using a still from my Final Year Project, this scene is set in space with shattered satellites and other space elements floating around the main character, Zaku (a mecha). The lighting has added characteristics to make the environment feel cold and dreary.

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Stop Pollution

By Marcus Free

3D Animation about Environmental Pollution

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Storytelling in Videogames

By Michael Gibbs

Real-Time 3D Animation

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Swift

By Elliot White

Swift is a development of a sophisticated architecture of both design and functionality.

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The Cheese!

By Gloriya Draganova

A Short 3D Character Animation

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The Jinn Unity game

By Azaz Afzal

“The power within the mask”

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The Sad Experience

By Nikita Airyt

Low Poly Animated Piece.

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The Witcher 4 Cinematic Trailer

By Ewan Laidlaw

This is a render of Geralt of Rivia, one of the three characters/creatures I made based on The Witcher franchise. My final year project was to create a trailer animation for a hypothetical fourth game in the Witcher series.

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Town from the Wild West

By Vasil Damyanov

3D model and rendering of a Town from the Wild West

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Vehicle Driving Simulator

By Chak Man Cho

This project aims to create an experimental demo for a vehicle driving simulator.

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XOXO Animation & Praemonitio Short Feature

By Tarun Agrawala

This scene comes from a short feature I created during the course. It features two robots relentlessly attempting to win at noughts and crosses. Available to watch on my website.