3D Character Modelling
By Erik Brodin
Creation of a Character Asset for a War-Themed Project
By Erik Brodin
Creation of a Character Asset for a War-Themed Project
By Ramar Samuel
3D modeling techniques explored in various areas
By Adria España Cumellas
3D Props Created and Animated for a Film
By Joann Burton
My Final Year Project is a short 3D animation film about a pineapple character, Amana, experiencing its first day at work.
By Randa Dibaje
This master course has given me the opportunity to showcase a variety of projects that I have achieved throughout the year.
By Gosia Bem
Immersive Game Design and Development
By James Sayer
Title Sequence Created for the HBO Production Chernobyl which explores the two main themes of Scientific Disaster & Human Tragedy.
By Pinshu Li
MAYA Modelling, Texture and Lighting
By Paloma Vela Oromendia
An Animated Dance Short Film
By Douglas Marshall
It’s a sci-fi, action, 3D animation.
By Rishiraj Sihra
The 3D images in this collage are animation scenes from a 360-campaign for a boxing app. They show two boxers fighting in a ring from different angles, cheering spectators and a commentary desk. I polygon-modelled the ring and its surroundings in Maya creating a local arena feel.
By Sebastien Billard Arbelaez
2D Adventure Game Portraying Arabic Culture
By Jordan Ify Akorahson
3d Martial Bots animation
By Nicoleta Istrate
VFX, 3D Modelling and MoCap, 3D and 2D Film Directing
By George Clarke
Techniques used to create this include using MoGraph (cloners and random effectors), dynamics tags and particle effectors for the simulation. Mock-ups were done in Houdini using effects such as differential mesh growth, shortest path growth and geometric points created using VEX.
By Christiana Kellari
the images are of my best work from 4 main projects
By Arneel Dhami
Using 3D & VR Technology to Immerse, Entertain and Inform Users About Natural History
By Fabrizio Popescu
3d short animation movie
By Alexis Brusle
Room Designer is a VR app that aims at enhancing the process of arranging a living space by making use of immersive technologies.
By Leslie Stowe
Monster Hunter World Fan-art
By Maarten Dumez
Designing, Modelling, Rigging and Animating a 3D Character to Showcase Realistic Visual Effects in Maya
By Tuo Liu
As shown using a still from my Final Year Project, this scene is set in space with shattered satellites and other space elements floating around the main character, Zaku (a mecha). The lighting has added characteristics to make the environment feel cold and dreary.
By Marcus Free
3D Animation about Environmental Pollution
By Michael Gibbs
Real-Time 3D Animation
By Elliot White
Swift is a development of a sophisticated architecture of both design and functionality.
By Gloriya Draganova
A Short 3D Character Animation
By Azaz Afzal
“The power within the mask”
By Nikita Airyt
Low Poly Animated Piece.
By Ewan Laidlaw
This is a render of Geralt of Rivia, one of the three characters/creatures I made based on The Witcher franchise. My final year project was to create a trailer animation for a hypothetical fourth game in the Witcher series.
By Vasil Damyanov
3D model and rendering of a Town from the Wild West
By Chak Man Cho
This project aims to create an experimental demo for a vehicle driving simulator.
By Tarun Agrawala
This scene comes from a short feature I created during the course. It features two robots relentlessly attempting to win at noughts and crosses. Available to watch on my website.